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Add ffmpeg library to c++ project
Add ffmpeg library to c++ project












add ffmpeg library to c++ project

  • Follow steps 1-3 for static libraries to provide the paths to the headers and LIB file.
  • For more information, see Dynamic-Link Library Search Order.
  • Copy the DLL to the output folder of your project, or to another folder in the standard Windows search path for DLLs.
  • If the DLL isn't part of the application solution, you need: the DLL file, the header(s) with prototypes for the exported functions and classes, and a LIB file that provides the necessary linking information. If the DLL gets built as part of the same solution as the application, follow the same steps as for a static library.
  • In the Linker > Input property page, add the name of the LIB file to Additional Dependencies.
  • Then, add the path to the library header file(s) to Include Directories.
  • In the VC++ Directories property page, add the path to the directory that contains the LIB file to Library Paths.
  • add ffmpeg library to c++ project

    Right-click on the application project node in Solution Explorer and then choose Properties.If the static library isn't part of the solution: Right-click on References under the application project node in Solution Explorer and choose Add Reference. Add a reference to the static library project.In a typical solution, the path starts with. #include the header file(s) for the static library using quotation marks.If your static library project gets built in the same solution:

    add ffmpeg library to c++ project

    To consume a library that you have downloaded by using the vcpkg package manager, you can ignore the instructions below. The specific steps depend on the type of your project, the type of the binary, and whether the binary gets built in the same solution as your project. In these cases, you have to configure the project so that it can find that binary at build time. C++ projects often need to call functions or access data in a binary file such as static library (LIB files), DLL, Windows Runtime component, COM component, or.














    Add ffmpeg library to c++ project