


Right-click on the application project node in Solution Explorer and then choose Properties.If the static library isn't part of the solution: Right-click on References under the application project node in Solution Explorer and choose Add Reference. Add a reference to the static library project.In a typical solution, the path starts with. #include the header file(s) for the static library using quotation marks.If your static library project gets built in the same solution:

To consume a library that you have downloaded by using the vcpkg package manager, you can ignore the instructions below. The specific steps depend on the type of your project, the type of the binary, and whether the binary gets built in the same solution as your project. In these cases, you have to configure the project so that it can find that binary at build time. C++ projects often need to call functions or access data in a binary file such as static library (LIB files), DLL, Windows Runtime component, COM component, or.
